

Why did i go from PC C:S back to Remaster you may wonder ?, on PC id spend too much time browsing workshop & not playing C:S, i liked Ps4 C:S and just playing the game, while listening too Manuel Gottsching - E2 E4. I think they should've held back another week to get this release right, it feels short with a few bugs, the dlc issue & without some kind of 'Map Swap Shop' for ps users to share maps, because you make maps for other players, that's the incentive to make top quality maps, for other to see & play. Iv'e noticed the delete function on the tree brush that's one up from the smallest size doesn't delete trees very well so you have to use tiny brush or massive brush to delete trees. Road bending 'OFF' would be nice too, we don't need roads to bend if we want a T connection. We also need a mixed tree brush, and some prop line tools.Īnd they need to make the prop collision smaller or have an option Turn it off, it's annoying. We also need access to some of the other roads so we can start out city from a simple parclo style highway exit, rather than having two highway ends, just to go and replace once you start playing the map, some people probably don't mind that. I played on PC version making a map & from making a map on the new remastered version, we do need some measurement tools (dirt roads) along with snapping tools, elevation step. it may sound counter intuitive but making your landmass & add your sea water to get an eye for your land shape, then removing water so you can build nice roads, then put the water back in after your roads/rail are done, i find is an easier method, otherwise your constantly fighting water as you make bridges etc etc. The Roads available all bend when we want a T connection, well the 2way highway with sound barriers is the only Road that behaves like a dirt Road, you can use those for measurements, not as great as a dirt road but it will do. Road / Rail height can be tricked by lowering and raising the terrain under the road/rail bridge you want to build, it's a pain in the backside but for now to make smooth bridges its the best we got at the moment. Click to expand.Hi MTM I Have a rough workaround for a few things in map editor.
